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For mobile game studios

Operate player messaging like a core game system.

Give LiveOps, product, growth, and engineering one place to run timely player communication across iOS, Android, and every title.

Illustrative studio portfolio2 live titles
Overview
Audience
Messages
Delivery
Settings

Live workspace

Mythic Forge Studio

Devices

148k

Team members

08

Environments

04
Current flow
Mythic ForgeProduction ready
Skybound TacticsStaging connected
Launch checklistProvider diagnostics passed

Example data for product illustration. Not customer performance.

The message layer should understand the game layer.

PushHub is organized around apps, players, events, progression, LiveOps calendars, and delivery evidence instead of generic contact lists.

How it works

Start with one title and keep the operating model as you grow.

01

Connect an environment

Create the app and verify its FCM or APNs configuration.

02

Register real players

Attach tokens to player identity, platform, locale, version, and game properties.

03

Invite the team

Give operators, developers, analysts, and administrators distinct responsibilities.

04

Build the rhythm

Use campaigns, triggers, templates, experiments, and reporting across the release calendar.

Capability depth without the fine-print surprise.

Current and planned capabilities are labeled directly, so teams can evaluate PushHub without confusing vision for availability.

Live

Multi-title workspace

Manage several apps and environments without mixing player data or provider credentials.

Live

Game-shaped audiences

Use custom properties for progression, activity, economy, and player context.

Live

iOS and Android delivery

Operate FCM and APNs from one campaign and reporting surface.

Beta

Android SDK and engine adapters

The native Android SDK is Beta and verified on devices. Unity, Flutter, React Native, Godot, and Unreal adapters build on it and are Preview.

In the game

Useful across the whole player lifecycle.

01

First-week momentum

Bring new players back to an unfinished goal or newly unlocked system.

Onboarding
02

Live content

Coordinate season launches, raids, challenges, and reward windows.

LiveOps
03

Healthy return

Reach lapsed players with context instead of undifferentiated win-back blasts.

Retention

Studio speed without shared-account sprawl.

Role boundaries, scoped keys, app isolation, audit trails, and readiness checks keep operators moving without removing engineering control.

One company boundary

Teams and subscription limits are visible at workspace level.

Per-app credentials

Each game keeps separate provider configuration.

Production readiness

Provider diagnostics expose missing or invalid setup before a campaign.

Questions teams ask before they commit.

Yes. Environments can be represented as separate apps with independent credentials, devices, and campaigns.

Build the next player return.

Start with one app, one meaningful moment, and one audience worth reaching.