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Player retention

Give players a reason to return, not a reason to mute.

Use player context, respectful timing, and disciplined learning to build return loops that protect attention as carefully as engagement.

Illustrative retention audienceAudience estimated
Overview
Audience
Messages
Delivery
Settings

Live workspace

Paused adventurers

Inactive

72h+

Level

10+

Push ready

8.2k
Current flow
ExcludeRecently messaged
ContextUnclaimed quest reward
TimingQuiet hours respected

Example data for product illustration. Not customer performance.

Trust is a retention metric.

A notification can create a return today and still damage the channel tomorrow. PushHub keeps relevance, timing, frequency, and evidence in the same decision.

How it works

Build return moments from real player context.

01

Choose the behavior

Define the unfinished goal, habit, social promise, or value worth returning to.

02

Find the audience

Use activity and player properties to narrow the eligible group.

03

Protect attention

Respect quiet hours, frequency caps, permission, and recent contact.

04

Learn over time

Compare message approaches and review opens without overstating attribution.

Capability depth without the fine-print surprise.

Current and planned capabilities are labeled directly, so teams can evaluate PushHub without confusing vision for availability.

Live

Inactivity audiences

Use stored activity properties to shape re-engagement segments.

Live

Quiet hours and caps

Apply workspace delivery policy before provider submission.

Live

Message experiments

Test campaign variants and review consistent engagement signals.

Roadmap

Predictive churn scoring

Planned models will require sufficient first-party game data and transparent controls.

In the game

Return loops players can recognize.

01

Unfinished onboarding

Bring a new player back to a goal they already started.

Activation
02

Social commitment

Notify when a guild, friend, or team action makes the return meaningful.

Belonging
03

Earned value

Remind a player about a completed timer or reward they created through play.

Progress

Retention should not depend on notification pressure.

Eligibility, caps, quiet hours, invalid-token deactivation, and honest measurement help teams treat the channel as a long-term player relationship.

Policy before provider

Suppressed messages never leave for FCM or APNs.

Invalid-token hygiene

Permanent token failures deactivate future delivery.

No predictive claim

Churn prediction remains Roadmap and is not implied by current segmentation.

Questions teams ask before they commit.

Not today. Predictive churn scoring is Roadmap. Current teams can build audiences from the activity properties they provide.

Build the next player return.

Start with one app, one meaningful moment, and one audience worth reaching.